Search Issue Tracker
Fixed in 5.1.0-preview
Votes
0
Found in [Package]
5.0.0-preview
Issue ID
1100849
Regression
Yes
Shader Graph - Editor Window is blank when opening Shader Graph Assets with the keyboard
If the Shader Graph window is closed and you open a Shader Graph asset with the Return key, the Editor Window will appear blank. Note that you can work around this by docking the window, which causes the Graph to start displaying correctly.
1. Install Unity
2. Open the attached project
3. In the Project View, select the TestGraph asset
4. Press the Return key on the keyboard to open the asset
Expected Result:
The Shader Graph window opens successfully and displays the Graph correctly.
Actual Result:
The Editor Window appears mostly blank save for a few buttons at the top left.
Occurs on:
2019.1.0a9 with Shader Graph version 5.0.0-preview and LWRP version 5.0.0-preview
Does not occur on:
2018.3.0ab10 with Shader Graph version 4.1.0-preview and LWRP version 4.1.0-preview
Tested on Windows.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Expensor
Sep 26, 2019 12:41
Maybe it is a unique case, but in 2018.4.7f1 appears to be the same problem with 4.1.0-preview
(Windows 10)