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[Mac] Screen width and height of a Custom Editor Window is displayed to ...
Steps to reproduce:1. Add attached "TestEditor.cs" script to a new Unity Project (or open attached "Editor_Size_Test.zip" project)2.... Read more
[UWP] Player crash when closing webcam.
UWP player crashes when the user stops webcam. Repro:1. Download attached project2. Build & Run UWP player3. Press Esc then Spac... Read more
Saving linear data with "EncodeToEXR" distorts the data
Reproduction steps: 1. Open "MinimalRepro" project2. "Window" -> "PropTest"3. "DoIt"4. See Console output Expected Result: "Origi... Read more
[2D] [AnimV2] Errors appear when deleting all vertices from a rigged sprite
[2D] [AnimV2] Two error messages appear in Console when deleting all vertices from a sprite that was rigged with bones, geometry, an... Read more
[LightProbes] Additively loading Light Probes when using Realtime GI cau...
Version 2018.2.10f1 (674aa5a67ed5)Thu, 20 Sep 2018 09:27:53 GMTBranch: 2018.2/release Repro:01 - Clone and update the following repo... Read more
[HUB] Editor does not sign out after quitting HUB from Unity Hub tray.
Unity editor does not sign out after closing the Hub. Steps to repro:1. Open Unity project from HUB.2. Sign in using Editor Menu(Edi... Read more
NullReferenceException error appears after running tests from the Test R...
Steps to reproduce:1. Open attached Unity project2. Open Test Runner window3. Press 'Run all in player'4. After tests are ran in pla... Read more
Performance data is being sent when Analytics are disabled in Runtime on...
To reproduce:1. Open the testing project;2. Make sure Analytics, Cloud Diagnostics, HW Stats, Performance Reporting are enabled;3. B... Read more
PackedMemorySnapshot: "subSystemList" detected with wrong type
To reproduce:1) Open user attached project2) Click Mainmenu > BugReport > Open TestCode Window3) Click "Capture Memory" button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes