Search Issue Tracker

By Design

Votes

0

Found in

2017.3.0a1

2018.2.0a1

2018.2.6f1

2018.3.0a1

2019.1.0a1

Issue ID

1103664

Regression

No

[Mac] Screen width and height of a Custom Editor Window is displayed to be twice as large when it is opened on a Retina display

MacOS

-

Steps to reproduce:
1. Add attached "TestEditor.cs" script to a new Unity Project (or open attached "Editor_Size_Test.zip" project)
2. In the top menu go to: Tools -> Test Editor
3. Make sure that "My Empty Window" is on a Retina display
4. Inspect Console window

Actual result: It shows 1200 and 800 to be the size of a "My Empty Window"
Expected result: 600 and 400 is displayed

Reproducible: 2017.4.16f1, 2018.2.18f1, 2018.3.0b12, 2019.1.0a10

Note: If Mac has external monitors plugged in when "My Empty Window" is moved to an external monitor, then a correct size is displayed.

  1. Resolution Note (2019.1.X):

    Screen.width and height measure in pixels while EditorWindow.position, minSize and maxSize all measure in points. As the result on Retina display we get 2x more pixels. Similarly on Windows depending on display scaling settings the difference between pixels and points could be anywhere up to 4x

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.