Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a1
2018.2.0a1
2018.2.4f1
2018.3.0a1
2019.1.0a1
Issue ID
1080483
Regression
No
Saving linear data with "EncodeToEXR" distorts the data
Reproduction steps:
1. Open "MinimalRepro" project
2. "Window" -> "PropTest"
3. "DoIt"
4. See Console output
Expected Result: "Original" and "Now" are equal
Actual Result: "Original" and "Now" are different by the value of "variance"
Reproduced with: 2019.1.0a11, 2018.3.0b12, 2018.2.18f1, 2018.1.9f2, 2017.4.16f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
When the player color space is gamma then HDR textures (implicitly linear) will be gamma encoded at import. A (not-ideal) workaround is use OnPostProcessTexture to remove the gamma correction although this might slightly modify the content. Although the issue can be seen as a bug it will currently not be fixed due to the chance of breaking existing projects and the low occurrence of the issue.