Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1104924
Regression
No
[UWP] Player crash when closing webcam.
UWP player crashes when the user stops webcam.
Repro:
1. Download attached project
2. Build & Run UWP player
3. Press Esc then Space bar to quit the scene
4. Observe
Expected: Stopping webcam does not crash the UWP player.
Callstack:
> UnityPlayer.dll!GetGfxDevice() Line 143 C++
UnityPlayer.dll!WebCamTexture::Stop() Line 553 C++
UnityPlayer.dll!WebCamTexture::Cleanup() Line 376 C++
UnityPlayer.dll!WebCamTexture::ThreadedCleanup() Line 267 C++
UnityPlayer.dll!WebCamTexture::`scalar deleting destructor'(unsigned int) C++
UnityPlayer.dll!delete_object_internal_step2(Object * p) Line 949 C++
UnityPlayer.dll!BatchDeleteStep2Threaded(void * userData) Line 106 C++
UnityPlayer.dll!Thread::RunThreadWrapper(void * ptr) Line 90 C++
kernel32.dll!00007ffda9453034() Unknown
ntdll.dll!00007ffdab331471() Unknown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
This is a duplicate of issue #1036939