Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0b11
2019.1.0a10
Issue ID
1104590
Regression
No
PackedMemorySnapshot: "subSystemList" detected with wrong type
To reproduce:
1) Open user attached project
2) Click Mainmenu > BugReport > Open TestCode Window
3) Click "Capture Memory" button
Actual: The "subSystemList" field is detected as ValueType.
Expected: The "subSystemList" field is detected as Array, which is a ReferenceType.
Reproduced in 2018.3.0b11 and 2019.1.0a10 (subSystemList is not checked in earlier versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.1.X):
In mono we initialize class data on access, as such if the member subSystemList's type is never used in the user's code it will not be initialized and therefore skipped by the crawling process. In our case this type is PlayerLoopsystem[], as such any usage of this type either by accessing the aforementioned member or creating a variable of PlayerLoopSystem[] will initialize the type and it will cause the member subSystemsList to be reported(even if it is unused).