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[Sockets] Can't open dual (IPv6+IPv4) socket
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Run it 4. Notice error: SocketException: An unknown, invalid,... Read more
Button on Screen Space - Camera canvas gets highlighted when mouse point...
To reproduce: 1. Open attached project 2. Run test scene 3. Move mouse pointer around UI button 4. Notice that button gets highligh... Read more
Undo.RecordObject does not record undo when setting HideFlags
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. In hierarchy, select "Hide Flag Test Object" game object ... Read more
Undoing HideFlags change recorded using Undo.RegisterCompleteObjectUndo ...
Steps to reproduce: 1. Open attached project 2. Open 'TestScene' 3. Select 'Hide Flag Test Object' 4. Turn on 'NotEditable' flag 5.... Read more
[iOS] GLES 3.0 does not show an error when SV_POSITION is as vertex shad...
Steps to reproduce: 1) Open the attached project. 1.5) Change line 154, in "Localization_GeneratorFromAssets.cs" to: foreach ... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce: 1. Build attached project (repro810151.zip) 2. Notice 'UnityException: Failed to run reference rewriter' error Reprod... Read more
[AW] Changing rotation set in one keyframe affects other keyframe
Steps to reproduce: 1. Create new project and add cube 2. Set rotation to 0, 0, 330 3. Open animation window, create new animation ... Read more
[Build] OnRenderImage is called twice on instantiated/cloned object
Steps to reproduce: 1. Open attached project 2. Open scene "Main" 3. Run it 4. Notice line: Scene Cam(Clone) - OnRenderImage counte... Read more
Area(baked only) doesn't work properly with Culling Mask
Steps to reproduce: 1) Download attached project "BakedLight_And_Layers.zip" and open in Unity. 2) Open scene "TestScene". 3) In Hi... Read more
Optimized game object is rotated twice as much as set
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select Rotation GO and notice that it has Y rota... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view