Search Issue Tracker
Fixed in 3.3.0-preview
Votes
0
Found in [Package]
3.0.0-preview
Issue ID
1092562
Regression
No
[macOS][LWRP] Shader graph isn't showing shader preview when using High Quality LWRP
How to reproduce:
1. Open the attached "Shader Test.zip" folder
2. Go to Assets and double click on "TestTest" shader to open Shader Graph window
3. Go to top menu bar Edit -> Project Settings.. -> "Graphics" and switch the "Scriptable Render Pipeline Settings" to LWRP-High Quality
Expected result: Shader graph is showing shader preview
Actual result: Shader graph isn't showing shader preview
Reproducible: 2018.2.20f1 (does not include fixed package version)
Fixed: 2018.3.1f1, 2019.1.0a14, 2019.2.0a1
Notes:
- LWRP was added in Unity 2018.1
- Tested on macOS High Sierra 10.13.4 (17E202)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment