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Won't Fix

Votes

1

Found in [Package]

Issue ID

1117463

Regression

Yes

[XR][LWRP] Stereo separation of eye textures is incorrect when using Daydream/Cardboard.

Package: Scriptable Render Pipeline Lightweight

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How to Reproduce:
1) Create a new project using the LWRP template.
2) Set Daydream or Cardboard as the first item in the SDK list.
3) Build and Run.
4) Place device in Daydream or Cardboard headset.

Expected Results: Stereo separation of eyes should be correct.
Actual Results: Stereo separation of eyes is incorrect - eye textures might be swapped?

Reproducible with Unity 2019.1.0a8 + SRP 5.0.0-preview + Post Processing 2.0.16-preview

Not reproducible with Unity2019.1.0a14, 2019.1.0a8, 2018.3.0b12, 2018.3.0f1, 2018.3.0f2, 2018.3.1f1, 2018.3.2f1
Not reproducible with SRP 4.1.0-preview, 4.6.0, 4.8.0

Notes: This appears to be an issue with SRP and Post Processing and not Unity.

  1. Resolution Note:

    With Google’s recent announcement of discontinuing support for Daydream, we will not address this issue, and will close this case. Please reopen the case if you feel this action is inappropriate.

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