Search Issue Tracker
[Timeline] Animator playback breaks in edit mode after Timeline used it ...
Steps to reproduce: 1. Open user attached project 2. Open the "Timeline" window and select the "Timeline" GameObject in the Hierarch... Read more
[Vulkan] Tex2DMS texture is darker / doesn't work
Steps: 1. Build apk with Vulkan api and install on Vulkan Android devices 2. Observe result with other devices Expected result : Sh... Read more
[Android] Tex2DMS doesn't work on Mali GPU OpenGLES3
Step: 1. Build apk with OpenGLES3 and install the apk on a Mali GPU phone 2. Observe result with other devices Expected and actual ... Read more
[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle` 2) Open the scene `BakedShadowAngle` 3) Ensure that Baked Shadow Angle/Radius ... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server 1. Open attached project 2. Enable VCS and submit project to server 3. Pull and open s... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour. See color.gif attached. Rep... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps: 1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone 2. Keep clicking "Next Scene" button on the screen and ... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps: 1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.0 2. Observe result with othe... Read more
[VR] Multiple Virtual Reality SDKs fail to initialize in the editor when...
To reproduce: 1. Download and open attached "Test12.zip" project, 2. Enter Play mode. 3. Check the console for the errors and warni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object