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"Streaming mipmaps priority" field description is not readable in inspector
"Streaming mipmaps priority" field displays incomplete information in inspector. Steps to reproduce : 1) Import any texture. 2) S... Read more
Scriptable Render Pipeline - Camera Events are not called
To reproduce: 1. Open the project, attached by the user (2018_1_SRP_CameraEventsBug.zip) 2. Enter Play mode 3. Observe that nothing... Read more
[Recorder] Start/Stop recording is altering the playmode as well
[Recorder] Start/Stop recording is altering the playmode as well (Ported from Github) 2. How we can reproduce it using the example... Read more
[OpenGLCore] GPU profiler doesn't work
Steps to reproduce: 1. Create new project 2. Disable automatic graphics API and switch it to OpenGLCore 3. Close and reopen project... Read more
[VideoImporter] Video files moved from StreamingAssets to Assets folder ...
Steps to reproduce: 1. Create new project 2. Create StreamingAssets folder 3. Import any video file into StreamingAssets folder 4. M... Read more
Creating new Editor test script overrides existing one with default name
Create a new Editor test script (it has the name NewTestScript). Don't rename this file, but make modifications to it and save. Crea... Read more
[Cinemachine] Virtual camera position not getting updated from the inspe...
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target. Steps to repro: 1. Open ... Read more
UI objects slightly change their position after a recompile
To reproduce: 1. Open user's attached project 2. Open any script and make any change to it - trigger a recompile in Unity 3. Observe... Read more
Flickering material preview in UI editor when toggle effect is on
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/976 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object