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Fixed in 2018.2.X



Found in

Issue ID




Creating new Editor test script overrides existing one with default name

Unity Test Runner


Create a new Editor test script (it has the name NewTestScript).
Don't rename this file, but make modifications to it and save.
Create another Editor test script.

Actual: This script simply replaces the previous one without any warning.

Expected: Create a new script with a different name than any existing one and let the user rename it immediately (consistent with how creating regular C# MonoBehaviours works)

Fixed in: 2018.2.0a6

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