Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b7
Issue ID
1004659
Regression
No
[Recorder] Start/Stop recording is altering the playmode as well
[Recorder] Start/Stop recording is altering the playmode as well
(Ported from Github)
2. How we can reproduce it using the example you attached
1. Click on play in the scene
2. Now open the recorder and click on start recording
3. Click on stop recording after sometime
Note that the playmode is also stopped. The user expects that the recording alone stops while the user can continue playing.
Github issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/66
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment