Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b8
Issue ID
1004739
Regression
No
[Cinemachine] Virtual camera position not getting updated from the inspector after assigning Follow and Look At target
Virtual camera position not getting updated from the inspector after assigning Follow and Look At target.
Steps to repro:
1. Open attached project.
2. Create an empty game object.
3. Click on Cinemachine menu > Create Virtual Camera.
4. Select "CM vcam1" game object in the Hierarchy > Assign Follow and Look At target as the empty game object.
5. Try to update Y position value from the inspector.
6. Observe that value is not getting updated.
NOTE: User can able to update camera position from the scene view.
Reproducible on:
2018.1.0b8, 2018.1.0b7, 2018.1.0b6, 2018.1.0b1, 2018.1.0a7, 2018.1.0a6, 2017.3.0f3.
Environment:
Occurring on both Windows & MAC.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
ViciousCRC
Oct 05, 2023 01:52
I just got this same issue, and I could solve it.
- select the Main Camera and mouse hover on CinemachineBrain, right click: Reset
- select the Virtual Camera object and mouse hover on CinemachineVirtualCamera, right click: Reset
Enlightened_Realm_Audio
Sep 29, 2018 01:07
Is there a way to get the virtual camera’s virtual position? I wanted to attach an fMOD studio listener to it in a menu scene.