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Animation Rig set to Legacy crashes the editor in specific project
Steps to reproduce: 1. Open the attached project "ReducedRepro.zip" 2. Click on "PandaCupScene_v02" and observe the "Rig" tab 3. Ani... Read more
Mobile devices don't receive broadcasts from PC when using LLAPI
To reproduce: 1. Open user's attached project 2. Build "BroadcastTest" to both PC and Mobile (iOS or Android) 3. Run built project o... Read more
[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...
How to reproduce: 1. Open the attached "LoadSceneAsync" project 2. Switch to Android platform and deploy to Android device (File -->... Read more
Material shader is not applied properly when drawing geometry using Grap...
To reproduce: 1. Open project 2. Play scene Expected: second identical sphere will be drawn Actual: white unlit sphere is drawn Re... Read more
[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...
To reproduce: 1. Download and open attached "Problem.zip" project. 2. Make sure Standalone scripting backend is set to IL2CPP. 3. B... Read more
[WebGL] Garbage collection doesn't work on scene change
How to reproduce: 1. Download attached project file 2. Change Platform to WebGL 3. Build "Scene 1" and "Scene 2" 4. Click "Load Sce... Read more
IMGUI elements are brighter in the Scene View when Color Space is set to...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip) 2. Observe the button in the Scene View Expected: ... Read more
Undoing AddCompopnent for a behaviour with ExecuteInEditMode, doesn't ca...
To reproduce: 1. Open the project, attached by the tester (OnDestroyEditMode.zip) 2. Add "NewBehaviourScript" script via Add Compon... Read more
Vector3Int excessive GC allocation when used in List.Contains
To reproduce: 1. Open the project, attached by the user (Vector3IntGC.zip) 2. Open the "Main" scene 3. Open the Profiler and enable... Read more
Editor crashes on CustomLighting::DisableLights after clicking on Script...
Steps to reproduce: 1. Open attached “ScriptableObjects.zip” Unity project 2. Open “Test.cs” script in a script editor 3. Right-clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object