Search Issue Tracker
By Design
Votes
3
Found in
2017.3.0a4
2018.1.0b7
Issue ID
1003994
Regression
Yes
Material shader is not applied properly when drawing geometry using Graphics.DrawProceduralIndirect()
To reproduce:
1. Open project
2. Play scene
Expected: second identical sphere will be drawn
Actual: white unlit sphere is drawn
Reproduced: 2017.3.1p1, 2018.1.0b8, 2018.2.0a1
Not reproducible: 2017.1.3f1, 2017.2.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used
Add comment