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Collab shows "An Error Occurred" message sometimes in poor internet cond...
Repro steps (not the best but seem to be fairly consistent). 1) Start Unity2) Open a Collab project3) Let the laptop go to sleep and... Read more
[Daydream] Application.targetFrameRate doesn't set to specified value
Reproduction steps:1) Open attached project ("TargetFPS_560.zip")2) Build and run on a compatible with Daydream device-- Notice that... Read more
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached1) Download attached project a... Read more
[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example y... Read more
Unity crashes when using a Mono 4.5 class library on .NET 4.6
Reproduction steps:1. Open project attached(Test46.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unit... Read more
Fallback Fonts are still included in build after being removed from Font...
How to reproduce:1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build2.... Read more
[WebAssembly] IPAddress.NetworkToHostOrder(long) does not work on WebGL ...
Reproduction steps:1. Open project attached (wa_NetworkToHostOrderBug.zip).2. Build project on WebGL with WebAssembly marked.3. Run ... Read more
GUIView::OnInputEvent crash while trying to refocus Unity after trying t...
Steps to reproduce:1. Open "AcessViolationReproduce.zip" project2. Select the "mcs.rsp" file3. Start to press and hold the Enter but... Read more
Processor spikes in "WaitForTargetFPS" when performing work on backgroun...
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Enter the Play mode4. Observe profiler Expected r... Read more
[Android] 3D objects are not rendered when Disable Depth and Stencil is ...
To reproduce: 1.Download and open "TestVulkan.zip" project.2.Open Player Settings and set "Disable Depth and Stencil" option to true... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used