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Render buffer is not cleared when changing scenes in standalone build wh...
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Press the 'Load Second Scene' button- Note how the button... Read more
No way to NOT use an offline scene in NetworkManager
There is no way to NOT use an offline scene in NetworkManager. Even if both the offline and online scene slots are empty in the Netw... Read more
UnityEngine.Ping not available on Windows Phone
To reproduce:1. Open attached project2. Run Elevator/Build/Build Windows Phone from the application menu3. Notice error in console Read more
Per-platform default quality settings gets lost when we exit Unity edito...
To reproduce:1.Create new project.2.Check quality settings.3.Play any scene in project.4.Close Unity Editor.5.Open project again and... Read more
[Textures] Clamped texture bleeds all over the mesh if material's textur...
How to reproduce: 1. Open attached project2. Open scene bugreport.unity- Scene contains two characters: one has a texture that has a... Read more
[Mecanim] Transitions become unselectable in the far sides of Animator w...
Repro steps:1) Create/open a new project2) Create Animator Controller and open it to see Animator window3) Create a new state and ma... Read more
"The digital signature is not valid" when using a custom icon in Windows
Repro steps:1) Open a new project2) Build it with default settings for Windows3) Find the .exe file4) Right click it -> Propertie... Read more
[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null
Steps to reproduce: 1. Open attached project2. Open "Editor/HardCrash" script3. Notice Undo.DestroyObjectImmediate(null)4. In Unity,... Read more
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce:1. Create a new project2. Create an animation with 2 animation events on the same frame. Make sure they have differ... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field