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[Android] [PostProcesing] [Gles2] Depth of field gives black screen
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
[Android] Player freezes after granting app permission
[Android] Player freezes after granting app permission Steps to Repro: 1. Open attached project2. Make a build and Run for Android A... Read more
Prefab Overrides Menu - the drop down can be so large that it's unreadable
Steps to reproduce- clone git@github.cds.internal.unity3d.com:unity/Performance-NeonDemo.git -b 2019.3_URP- Open in Unity 2018.3.0b1... Read more
Incorrect Reflection on Cube, Quad GameObjects when using Shader materia...
Steps to reproduce:1. Open users attached project2. Hit Play Expected result: GameObjects with "SGraph_lightweight" material applied... Read more
DeltaPosition stays at 0 when Apply Root Motion is disabled
How to reproduce:1. Open the user's attached project2. Open SampleScene3. Enter the Play Mode Expected result: Delta Position change... Read more
Editor crashes with IDList::GetNext when trying to use GraphGUI in custo...
How to reproduce:1. Open attached project "project2_Kaushal_Joshi"2. Change Layout to Default (to close the window which crashes, as... Read more
[PostProcessing] [Mobile] [Gles2] Chromatic Aberration effect gives a bl...
1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project on a device4) Select... Read more
[Physics2D] RelativeJoint2D should support driven rotations as per Box2D
RelativeJoint2D should support driven rotations as per Box2D Steps to reproduce:1. Open attached project.2. Play Scenes/RelativeJoin... Read more
[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In Project window, double-click on "Initializer" script3. In Scr... Read more
Allocating too many variables in a method leads to a crash
Steps to reproduce:1. Download and open the attached project2. Add LoadMegaCrash.cs to a a gameobject3. Enter playmode Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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