Search Issue Tracker
Fixed in 5.10.0
Votes
0
Found in [Package]
2018.3.0b10
Issue ID
1108293
Regression
No
Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced with LWRP and primitive meshes
How to reproduce:
1. Open attached project "DrawMeshInstancedCrash"
2. Enter Play Mode
---------------
Observe the crash
Reproduced with: 2018.3.1f1
Unable to reproduce with 2017.4 and 2019.1 due to compilation errors related to changes in assembly references in those versions
Note: Skipping the very first frame prevents the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 5.10.0):
This is fixed with the new ScriptableRendererFeature/ScriptableRenderPass and the API with it