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0
votes
By Design

Script trying to access Microsoft.CSharp does not compile

Scripting

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May 23, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project- Note an error is thrown: Assets/Plugins/ZestKit/Editor/ZestKitDLLMaker.cs(6,17): error C... Read more

0
votes
Fixed

[Rect] Rect constructor argument names are confusing

Graphics - General

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May 26, 2015

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Version/s: 5.1.0f1

I'm writing about rect class realization I believe rect constructor argument names are confusing and should be changed.So this how c... Read more

0
votes
Fixed

[Android] Can’t fix the frame rate to less than 30 FPS

Android

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May 27, 2015

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Version/s: 5.0.2p2

In most platforms, the application frame rate is controllable by disabling VSync and setting a target frame rate to Application.targ... Read more

6
votes
Won't Fix

User object types with names that match an icon name will show this icon...

Themes

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May 22, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Create a new project2. Create script and name it "GameManager"3. Notice that in the inspector it has different ... Read more

0
votes
Fixed

[ManagedPlugins] Crash after recompile when using external dll

Scripting

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May 07, 2015

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Version/s: 5.0.1f1

To Reproduce: 1. Open the attached project 'DllUseEditorCrash.zip'.2. Play scene 'Main'.3. Edit 'Test.cs' to trigger a recompile4. E... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
Fixed

doNotCaptureKeyboard not working in WebGL

WebGL

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May 26, 2015

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Version/s: 5.1.0f2

1. What happenedWebGL project build with Unity 5.1.0f2 with HTML content which require keyboard input is no longer working. In earli... Read more

0
votes
Fixed

Lacking vertex attributes causes a crash on multithreaded rendering

Mobile Rendering

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May 27, 2015

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Version/s: 5.1.0f2

Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more

1
votes
By Design

[Android(Kindle)][UI]Very low framerate on kindle devices when using tra...

Mobile Rendering

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May 19, 2015

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Version/s: 5.0.2f1

Transparent UI images (ones with Alpha less than 255) heavily affect the Amazon Kindle Fire, quickly halving the framerate Read more

4
votes
Fixed

TerrainCollider doesn't detect collision with CapsuleCollider on time an...

Physics

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May 26, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project2. Open scene "Assets/Test"3. Double click on "Capsules" game object to focus on it4. No... Read more