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"Select dependencies" on sprite atlas asset throws "NullReferenceExcepti...
Reproduction steps:1. Open project attached (Reproduction 901189.zip).2. Open scene "Repro".3. Select "SpriteAtlas".4. Press "Pack P... Read more
[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...
To reproduce:1. Open project2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is ... Read more
AddComponent<Image>() on a new created child GameObject disables parent ...
To reproduce: 1. Download attached project "CanvasBug.zip" and open in Unity2. Open "MainScene" scene3. Press "Play" button Expected... Read more
There are small grammar mistakes in Sprite Atlas inspector
Reproduction steps:1. Create new project.2. Open Sprite Atlas inspector.3. Hover over Allow Rotation. Expected result: Tooltip will ... Read more
[WebGL] Profiler does not work Build&Run's tab is closed and then reopened
To reproduce:1) Create new project2) Mark it to Autoconnect to Profiler (it doesn't work when directly connecting)3) Build and run f... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce:1. Open new project.2. Create new EmptyObject.3. Add "PolygonCollider2D" component.4. Press "Edit Collider" and edit co... Read more
Standalone player sometimes crashes on display activation when color spa...
Reproduction steps:1. Open project attached (MultiDisplayLinearFail.zip).2. Open scene "Test".3. Build for Standalone player.4. Open... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce:1. Open attached project2. Open "StaticCubes" scene3. Select "Main Camera" in the Hierarchy4. Make sure cameras "... Read more
[macOS] Crash in __pthread_kill when starting a new thread
Steps to reproduce:1. Open the project attached2. Attach ThreadTest.cs to Main Camera gameObject3. Enter play mode4. Left-click anyw... Read more
Crash when undoing "Create Track" in Timeline
Reproduction steps:1. Create new project.2. Create cube.3. Create new timeline for selected cube.4. Press record.5. Move cube.6. Sto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used