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Unity behaves differently when maximized on Mac
How to reproduce: 1. Open attached project(ParaLily.zip) 2. Open Scene Assets/!Scenes/1-5 3. Set Maximize On Play to true in the Gam... Read more
Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
[VR]Camera moves wrong compared to HMD motion
For a trunk changeset leading up to Unity 2018.3.0a1 I used the Editor to make the simple project (see attached). In Play mode with... Read more
During Sprite Atlas Packing, Unity Editor Crashes
1. What happened Unity Editor crashed while Sprite Atlas packing was in progress. All sprites atlases are in Atlases folder and all... Read more
[.NET4.5] [WebGL] Build can't connect to server with System.Globalizatio...
Reproduction steps: 1. Open the attached project. 2. Build and run it for WebGL (Use Google Chrome browser). 3. Open developer conso... Read more
[OSX] Reflection Probes with Particles System causes flickering in the G...
Reproduced on: 1. Open the attached project "New Unity Project (7).zip"; 2. Open the test.unity scene; 3. Make sure that you are usi... Read more
Time.realTimeSinceStartup is not updated on Android when the app is set ...
To reproduce: 1. Open the attached project file 2. Build and Run for Android. 3. Launch application on a device 4. Disconnect device... Read more
MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce: 1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018... Read more
Frame debugger can't be attached to player with graphics jobs enabled
To reproduce: 1. Create new project 2. Enable Graphics Jobs in player settings 4. Build and run development build 5. Open Frame Deb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement