Search Issue Tracker
By Design
Votes
1
Found in
2017.3.1f1
Issue ID
1006201
Regression
No
Frame debugger can't be attached to player with graphics jobs enabled
To reproduce:
1. Create new project
2. Enable Graphics Jobs in player settings
4. Build and run development build
5. Open Frame Debugger
6. Try connecting Frame Debugger to standalone build
Expected: Frame Debugger connects
Actual: Frame Debugger fails to connect and following error is thrown in console: Failed to enable Frame Debugger: Requires multithreaded rendering to be enabled.
Reproduced: 2018.3.0a1, 2018.2.0b13, 2018.1.0f2, 2017.4.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Ping/Highlight animation pauses playing when a GameObject was selected in the Search window and the Actions context menu is opened
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
Resolution Note:
By-design for now that frame debugger does not support graphics jobs.