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0
votes
Fixed

[IL2CPP] Default constructor not found is thrown on photon plugin

iOS

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Jul 08, 2015

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Version/s: 5.1.1p3

1. Open attached project2. Build to iOS with IL2CPP3. Press "Demo Boxes"4. Press "Start"3. XCode will throw missing method exception... Read more

1
votes
Fixed

SyncVar doesnt work with multi-dimensional arrays

Networking

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Jul 08, 2015

-

Version/s:

SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more

4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

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Jul 06, 2015

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Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more

0
votes
Not Reproducible

[Win10] Standalone touch input issue

Input

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May 27, 2015

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Version/s: 5.0.1f1

To reproduce:1. Build and run attached project2. Touch with finger 13. Keep this finger on the screen.4. Touch with a number of othe... Read more

2
votes
Fixed

[WebGL] Use texCUBElod, otherwise environment reflection source causes n...

WebGL

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Jul 08, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build and run attached project for webgl2. Notice that environment reflection source causes noise in texture Read more

1
votes
By Design

[OnFocus] Calling GetWindow inside OnFocus causes crash

IMGUI

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Jul 08, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "GetWindowCrash"2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is c... Read more

0
votes
Fixed

[Model] Crash when model with BlendShapes has Normals set to None in Imp...

Asset Import

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "Assets/repro.FBX"3. Set "Normals" to "None" and disable "Import BlendShapes"4... Read more

8
votes
Won't Fix

[iOS] Crash in AllocateRenderBufferStorageFromEAGLLayer on iOS 8.3

iOS

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Jul 06, 2015

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Version/s: 5.1.2f1

To Reproduce: 1. Just run the attached project on an iOS 8.3 device with GLES2.2. It crashes on startup in AllocateRenderBufferStora... Read more

0
votes
Fixed

Light Probes flick on and off when entering Play Mode when Auto is unche...

Global Illumination

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Jun 30, 2015

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Version/s: 5.2.0a4

When entering or exiting play mode in the Editor, light probe contribution flicks off and on again. This only happens when Auto in t... Read more

0
votes
Fixed

Unity detects duplicate joysticks

Input

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May 02, 2013

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Version/s: 3.5.7f6

Read more

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