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0
votes
Won't Fix

Assets' preview icons are not automatically generated when opening the p...

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Jul 31, 2023

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Version/s: 2022.3.5f1, 2023.1.5f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the “Assets/Blue.mat” Material preview icon in the Project Window... Read more

0
votes
Fixed

Crash on ZwWaitForMultipleObjects when opening the same project more tha...

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Aug 21, 2025

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Version/s: 6000.2.0b12, 6000.3.0a3, 6000.4.0a1

Reproduction steps:1. Open any Unity project2. Open the same project again (make sure to open the identical project that's already r... Read more

0
votes
Fixed

Crash on ConvertBlenderToFBX while importing a specific .blend file

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Feb 12, 2024

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Version/s: 2022.3.20f1, 2023.2.10f1, 6000.0.0b11

Reproduction steps:1. Open the attached "crash_IN-68255" project2. Press the right mouse button in the "Project" window3. Select "Im... Read more

0
votes
Fixed

[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...

Package: Scriptable Render Pipeline HD

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Oct 08, 2019

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Version/s: 7.1.2, 6.9.1

Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more

1
votes
Fixed

Only last pass material is used when rendering multiple FullScreenpassRe...

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Mar 21, 2023

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Version/s: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached project "IN-34896.zip"2. Open "SampleScene"3. Move the mouse between Project and Scene windo... Read more

1
votes
Not Reproducible

[OSX][Win10] Manual selection of the build in profiler is required after...

Profiling

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Feb 26, 2020

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Version/s: 2018.4.18f1

After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more

1
votes
Not Reproducible

The in-game UI text is blurry and shimmering when using anti-aliasing

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Jun 01, 2023

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Version/s: 2022.3.0f1, 2023.1.11f1, 2023.2.0b4, 2023.3.0a1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Open the user-attached project “Worldspace UI Test”2. Open the “SampleScene” scene3. Enter the Play Mode4. Obser... Read more

0
votes
By Design

[Android] Texture Compression default texture format is set to PVRTC whe...

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1

Steps to reproduce:1. Open the “IN-102413” project2. Open File → Build Profiles and in Platform Settings set the Texture Compression... Read more

0
votes
Fixed

[ShaderGraph] Graph inspector master stack node titles are displayed in ...

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Jul 17, 2024

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Version/s: 2021.3.40f1, 2022.3.35f1, 6000.0.12f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Steps to reproduce: Create a new URP project. Assets > Create > Shader Graph > Blank Shader graph. Add a node into the Vert... Read more

0
votes
Fixed

ExecuteInEditMode warning is listing all of the NavMesh Components when ...

Package: AI Navigation

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Jul 14, 2023

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Version/s: 1.0.0-exp.4, 1.1.4, 2.0.0-pre.3

How to reproduce:1. Open the user-attached project “NavMeshAttributes”2. Open the “SampleScene” scene3. Open the “Plane” Prefab from... Read more

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