Search Issue Tracker
Fixed in 2022.3.11f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X
Votes
1
Found in
2022.2.10f1
2023.1.0b7
2023.2.0a5
Issue ID
UUM-30970
Regression
No
Only last pass material is used when rendering multiple FullScreenpassRendererFeatures in one frame
Reproduction steps:
1. Open the attached project "IN-34896.zip"
2. Open "SampleScene"
3. Move the mouse between Project and Scene windows
4. Try selecting the GameObjects in the Hierarchy
Expected result: no flickering in the Scene view
Actual result: black and white flickering in the Scene view
Reproducible with: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5
Could not test with: 2020.3.46f1, 2021.3.21f1 (no Full Screen Pass Renderer Feature)
Reproducible on: macOS 12.4 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment