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Fixed in 2022.3.11f1, 2023.1.13f1, 2023.2.0b8, 6000.0.0b1

Under Consideration for 6000.1.X

Votes

1

Found in

2022.3.0f1

2023.1.11f1

2023.2.0b4

2023.3.0a1

6000.0.0b11

6000.1.0a7

7000.0.0a1

Issue ID

UUM-37582

Regression

No

The in-game UI text is blurry and shimmering when using anti-aliasing

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How to reproduce:
1. Open the user-attached project “Worldspace UI Test”
2. Open the “SampleScene” scene
3. Enter the Play Mode
4. Observe the text with the applied anti-aliasing

Expected result: The text is not affected by the anti-aliasing
Actual result: The text is blurry and shimmering

Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.3.0f1, 2023.1.0b16, 2023.2.0a16

Reproducible on: Windows 11 Pro

Note: Also reproducible in Player

  1. Resolution Note (fix version 6000.0.0b1):

    Closing this ticket since a PR with the fix landed already in 2023.3.0a5

  2. Resolution Note (fix version 2022.3.11f1):

    TAA affecting the world space UI is expected.
    TAA blurs everything before post-processing slightly, which is by design.
    Masking TAA is not practical, everything before TAA pass is jittered (shaking).
    After TAA resolve the depth is not valid (depth is jittered).

    Fixed noise and flicker on TAA Very High option.

Comments (1)

  1. Gooren

    Jan 24, 2024 07:52

    Possibly related to https://forum.unity.com/threads/world-space-canvas-tmpro-shimmering-with-taa-enabled.1539494/#post-9600824

    Would it be possible to merge the fix to Unity 2019.3 as well?

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