Search Issue Tracker
Fixed
Fixed in 2021.3.44f1, 2022.3.47f1, 6000.0.20f1
Votes
0
Found in
2021.3.40f1
2022.3.35f1
6000.0.12f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-76081
Regression
No
[ShaderGraph] Graph inspector master stack node titles are displayed in code language
Steps to reproduce:
- Create a new URP project.
- Assets > Create > Shader Graph > Blank Shader graph.
- Add a node into the Vertex or Fragment block.
- Click on that node to view in the Graph Inspector.
Actual results: You can see what looks like the property name for that node. i.e. "SurfaceDescription.CoatSmoothness" in the Graph Inspector.
Expected results: All text displays in human language, i.e. "Coat Smoothness" similar other Graph Inspector examples as can be seen here. [https://docs.unity3d.com/Packages/com.unity.shadergraph@17.0/manual/Internal-Inspector.html]
Reproducible with versions: 6000.0.11f1, 2022.3.35f1, 2021.3.40f1
Tested on (OS): MacOS Intel - 12.7.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build for iOS with UnityAds fails with linker failures when performing a CocoaPods build
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
- Shadows created by real-time Spotlights are rendered at a very low resolution on terrain when HDRPAsset Lit Shader Mode is set to Forward or Both
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
Resolution Note:
Postponing; will batch forward port in the future.