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[Editor] Null Reference Exception occurs on creating a new color preset ...
Null Reference Exception occurs on creating a new color preset library. Steps to reproduce :1. Open the attached project or create n... Read more
The text turns black when CollectDependencies on PlayModeStateChange.Exi...
How to reproduce:1. Open "BlackTextRepro.zip" project2. Open TestScene3. Enter Play Mode Expected: Text stays the same color.Actual:... Read more
Shader Graph - Preview collapse button isn't displayed properly when exi...
If you are hovering over a node preview and open the context menu, then click back into the node preview, the preview collapse butto... Read more
Some particles fail to collide with the object when spawning a lot of pa...
How to reproduce:1. Open attached project ("repro_case_1082981.zip")2. Press Play3. With your mouse in the Game View direct particle... Read more
[Audio] Unity Crashes when AudioMixer's Snapshots are removed
[Audio] Unity Crashes when AudioMixer's Snapshots are removed Steps to Reproduce: 1. Open a new project.2. Create an Audio Mixer3. S... Read more
Random prefab's duplicates are created in Scene when Prefab Mode is enab...
How to reproduce:1. Open user's attached 'PrefabOverrides.zip' project2. Open 'SampleScene' in the 'Scenes' folder in the Assets tab... Read more
Editor window does not start maximized correctly when Windows scaling is...
If your Windows scaling is above 100% and you close the editor while it is maximized, the next time you open it the editor window wi... Read more
Changing "Update Mode" in Animator has no effect when it is done in Play...
How to reproduce:1. Open attached project "case_1084441-Playables_Update_Mode_Bug.zip" and scene "SampleScene"2. In Hierarchy window... Read more
Inconsistent deltaTime values when "Update Mode" is "Animate Physics" an...
How to reproduce:1. Open attached project "case_1084441-Playables_Update_Mode_Bug.zip" and scene "SampleScene"2. In Hierarchy window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes