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0
votes
By Design

Having textures close together results in heavy z-fighting on mobile dev...

Android

-

May 02, 2017

-

Version/s: 2017.1.0b3

Steps to reproduce: 1. Download and open the attached project 2. Build scene "Evironment" for Android/GearVR 3. Play the build 4. Lo... Read more

0
votes
Fixed

Editor keeps spamming error "Unable to parse YAML file: [mapping values ...

Version Control

-

Apr 28, 2017

-

Version/s: 5.6.0p3

Steps to reproduce: 1. Open user attached project "Trunk.zip" 2. Observe the errors in console window: "Unable to parse YAML file" ... Read more

9
votes
Won't Fix

Selecting shader for a material resets custom Render Queue to default sh...

Shaders

-

May 02, 2017

-

Version/s: 5.5.2p4

When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce: 1) Open th... Read more

1
votes
Fixed

[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...

iOS

-

Apr 26, 2017

-

Version/s: 5.5.1p3

Steps to reproduce: 1) Open the attached project (Maya *might* be needed to import all the models). 2) Build for iOS. 3) Deploy on a... Read more

2
votes
Fixed

Drag and Drop causes the mouse to flicker as it moves

Themes

-

May 03, 2017

-

Version/s: 5.4.3f1

To reproduce: 1. Open a new Unity project 2. Click and drag Camera or Directional Light (or any other draggable object) Expected re... Read more

0
votes
Fixed

RenderTarget for Default Reflection Probe is not updated when skybox sha...

Progressive Lightmapper

-

May 03, 2017

-

Version/s: 2017.1.0b3

RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless t... Read more

0
votes
Fixed

DirectoryNotFound exception is printed out when opening the attached pro...

CodeEditors

-

May 03, 2017

-

Version/s: 2017.1.0b3

DirectoryNotFound exception is printed out when opening the attached project on Mac Reproduction steps: 1. Have Visual Studio for M... Read more

6
votes
Won't Fix

Attaching an IDE (mono, visual) to unity when using .net 4.6 does not fu...

Scripting

-

May 03, 2017

-

Version/s: 2017.1.0b3

Attaching a IDE to unity when running .net 4.6 will not work as expected. Visual : Stops attached process as soon as you play. Mono... Read more

0
votes
Fixed

[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list

2D

-

May 03, 2017

-

Version/s: 2017.1.0b3

[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list Steps to Repro: 1. create a new Sprite Atlas 2. clic... Read more

4
votes
Won't Fix

[AssetBundles] Lighting in terrain lost when loading a scene with lightm...

Asset Bundles

-

May 02, 2017

-

Version/s: 5.5.2f1

Steps to reproduce: 1) Download attached project 'zProject_103983_2.zip' and open in Unity 2) Open scene 'GameEntry' and press Play... Read more

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