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0
votes
By Design

[Shaders] Incorrect shader names (folders) for templates

Shaders

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Jun 26, 2015

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Version/s: 5.2.0a4

This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more

0
votes
Fixed

[Mecanim] Typing a non-existent parameter name as transition condition i...

Animation

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Jun 26, 2015

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Version/s: 5.2.0a3

Reproduction steps:1. Open attached project2. Open scene "Test"3. Enter play mode4. Select "GameObject" in the Hierarchy window5. Op... Read more

0
votes
Fixed

IEnumerable inheritance does not compile with IL2CPP for Boo

IL2CPP

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Jun 25, 2015

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Version/s: 5.1.1p1

-e: IEnumerable inheritance does not compile with IL2CPP for Boo -repro:--open attached project--Build (scene "s") with il2cpp--NOTI... Read more

1
votes
Fixed
0
votes
Fixed

Applying a change to texture import settings null reference error

2D

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Jun 11, 2015

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Version/s: 5.1.0f3

1. create a Layout where the Sprite Editor is a tab in a frame2. import some sprites/textures and then close the Editor3. re-open th... Read more

0
votes
Fixed

[compute] RWStructuredBuffer Count Limit is not properly detected, cause...

Shaders

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Jun 29, 2015

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Version/s: 5.0.2f1

Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more

0
votes
Fixed

[substance] Crashes in player when Substance used on a Light Cookie

Substances

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Jun 22, 2015

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Version/s: 5.1.1f1

Running a project that has procedural texture set as a light cookie causes it to crash. Read more

0
votes
Postponed
0
votes
Duplicate

Error message when importing a custom package

Asset Import

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Jun 26, 2015

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Version/s: 5.2.0a4

How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more

0
votes
By Design

[UNET] Network Manager requires PlayerPrefab even when Auto Create Playe...

Networking

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Jun 29, 2015

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Version/s: 5.2.0a4

To Reproduce: 1. Open and run the attached project in editor.2. Run as Host & Click Client ready.3. Observe that the error:"The ... Read more

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