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[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
[Mecanim] Typing a non-existent parameter name as transition condition i...
Reproduction steps:1. Open attached project2. Open scene "Test"3. Enter play mode4. Select "GameObject" in the Hierarchy window5. Op... Read more
IEnumerable inheritance does not compile with IL2CPP for Boo
-e: IEnumerable inheritance does not compile with IL2CPP for Boo -repro:--open attached project--Build (scene "s") with il2cpp--NOTI... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame2. import some sprites/textures and then close the Editor3. re-open th... Read more
[compute] RWStructuredBuffer Count Limit is not properly detected, cause...
Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more
[substance] Crashes in player when Substance used on a Light Cookie
Running a project that has procedural texture set as a light cookie causes it to crash. Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[UNET] Network Manager requires PlayerPrefab even when Auto Create Playe...
To Reproduce: 1. Open and run the attached project in editor.2. Run as Host & Click Client ready.3. Observe that the error:"The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes