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[WebGL] "Internal compiler error in src/compiler.js!" in user project
-e: see title, error message says this should be reported with emscripten too -repro: --open attached project --build for WebGL --N... Read more
[Windows] KeenIO Events are not sent int 5.4x
1. Open project in 5.4.x. 2. Start working in project (you can user project attached). 3. Go to C:\Users\username\AppData\LocalLow... Read more
[WebGL] backspace in IMGUI input field navigating away from page
-e: see title, doesn't happen with the new UI -repro: --open attached project (from email reply) --build for webgl --run it in a ta... Read more
[WebGL] RawImage scales wrong
-e: see title and attached screenshots -repro: --open attached project --runs scene in editor --notice donkey looks fine --build an... Read more
Application.targetFrameRate causes Timeout warning
On an Android, if Application.targetFrameRate is used then minimzing the app shows the following warning: 10-22 13:49:44.301 2117 2... Read more
[OcclusionCulling]Occlusion culling culls visible objects
To reproduce: 1. Open project. 2. Open the scene "CullingBugScene" 3. Rebuild occlusion culling 4. Play the scene Notice that visibl... Read more
Some shader combinations don't reload texture assets when reference is b...
NOTE: Behaviour is by design and bug was with the documentation. In this case, "fix" means that documentation was updated. Steps to... Read more
Wrong game object is expanded using right arrow after AlphaNumericSort g...
Update: BaseHierarchySort is going to be obsolete in 5.4. Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3... Read more
[Windows][MultiDisplay] The second screen in the multi-display mode gets...
When using the multi-display feature, the screen on the second display gets offset in the vertical direction. This issue only reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL