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Loading Asset Bundles on Mac for PC fails
1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:... Read more
Changing build target to other than webplayer breaks backward compatibil...
To reproduce: 1. Open attached project (assetBundleIssue.rar) 2. Move bundle_test folder to C: disk 3. Play assetBundleTestScene 4.... Read more
[Android] Function System.Net.HttpWebRequest.GetResponse() fails on andr...
How to reproduce: 1. Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/libra... Read more
Changing material on custom UI instantly reverts the changes
Reproduction steps: 1. Open the attached project in Unity 2. Open the scene 3. In the hierarchy go to: HexDrawer -> WhiteMap -> [0,0... Read more
Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...
How to reproduce: 1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all) 2. Switch platform t... Read more
[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Scaled bind pose causes incorrect frustum rejection for DrawMesh
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run scene 4. Holding right mouse button, rotate game came... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...
Steps to reproduce: 1) Download and open the attached project. 2) Build and deploy a Debug build to an iOS device without Metal supp... Read more
High smoothness spots appear distorted/pixelated on mobile devices
Spots with high smoothness setting appear pixelated on mobile devices. Steps to reproduce: 1) Open the attached project. 2) Build '... Read more
All about bugs
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