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[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps: 1. Open attached project (Repro Project.zip) 2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.uni... Read more
[WebRequest][iOS] UnityWebRequest.isError is 'false' when there is no ac...
1. Open attached project 2. Either turn on airplane mode on device or on any scene add incorrect link in webrequest(url) 3. Build to... Read more
Build-in scripts in components open empty MD
1. Add NetworkManager. 2. Double click on NetworkManager script. Actual result: MD opens, but it's empty. Read more
Pivot offset on Horizontal/Vertical Billboard particles scales and flips...
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render m... Read more
Animation controller doesn't save onto a gameObject
Reproduction steps: 1. Open attached project 2. Open the "test" scene 3. Drag the "bug" animation controller onto the "bugObject" an... Read more
[MSE] Reflective material rendered completely black and requires refresh...
Steps to repro: 1. Launch the attached project and open scene 2 2. Click on the play Note that the sphere is rendered completely bl... Read more
When you creating project and changing it's name - Editor creates 2D pro...
When you creating project and changing it's name - Editor creates 2D project instead of 3D 2. How we can reproduce it 1 Open Unity ... Read more
[iOS] IL2CP Build generates global-metadata.dat twice
To Reproduce: 1. Build the attached any (or the attached) project to iOS. 2. Archive and Export an .ipa in Xcode. 3. Unzip the arch... Read more
[SkinnedMeshRenderer] Blend Shape Weight list is empty in debug inspector
UPDATE: By design: Scene formats should never "autochange" - Opening a scene and saving it again should not change what is stored al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL