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Build-in scripts in components open empty MD
1. Add NetworkManager. 2. Double click on NetworkManager script. Actual result: MD opens, but it's empty. Read more
Pivot offset on Horizontal/Vertical Billboard particles scales and flips...
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render m... Read more
Animation controller doesn't save onto a gameObject
Reproduction steps: 1. Open attached project 2. Open the "test" scene 3. Drag the "bug" animation controller onto the "bugObject" an... Read more
[MSE] Reflective material rendered completely black and requires refresh...
Steps to repro: 1. Launch the attached project and open scene 2 2. Click on the play Note that the sphere is rendered completely bl... Read more
When you creating project and changing it's name - Editor creates 2D pro...
When you creating project and changing it's name - Editor creates 2D project instead of 3D 2. How we can reproduce it 1 Open Unity ... Read more
[iOS] IL2CP Build generates global-metadata.dat twice
To Reproduce: 1. Build the attached any (or the attached) project to iOS. 2. Archive and Export an .ipa in Xcode. 3. Unzip the arch... Read more
[SkinnedMeshRenderer] Blend Shape Weight list is empty in debug inspector
UPDATE: By design: Scene formats should never "autochange" - Opening a scene and saving it again should not change what is stored al... Read more
[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce: 1. Open attached project 2. Open scene 3. Rezize Game view 4. Observe the text disappearing on some resolutions Regr... Read more
[WWW][AssetBundles] When downloading asset bundle, Editor hangs
Steps to reproduce: 1. Open attached project 2. In top menu bar click "Test > Build AssetBundles" 3. On top menu bar click "Test > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL