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[Android]Vulkan doesn't work on android devices with 7.x OS if Virtual R...
Steps to reproduce:1. Open project from the link2. Build and run for android-Crash(sometimes requires more tries to run the app) Not... Read more
[WebGL][Win] il2cpp.exe did not run properly! with specific path
-e: see title, path item in question is the "°"--fails for 5.5, 5.6, 2017.1--works on OSX -repro:--create new project named "UNİTY"... Read more
[Bug Reporter] Files/Folders with names containing non-ASCII symbols do ...
-e: see title, symbol in question seems to be "°"--fails when sent from OSX or Windows -repro:--create a new project called "UNİTY"... Read more
[Splashscreen] SplashScreenRender takes up CPU time on multiple platform...
Reproduction Steps:1. Import attached project.2. In Player Settings, disable "Show Splash Screen".3. Build and Run with "AutoConnect... Read more
[AW] Key All Modified hotkey (shift-k) does not set key on Quaternion in...
Key All Modified hotkey (shift-k) does not set key on Quaternion interpolations (both quaternion modes), but works fine on Euler Ang... Read more
Prefab with script looses its assigned values when getting latest revisi...
To reproduce:1. Set up perforce external control system.2. As a root workspace use users attached project (in zip file New Unity Pro... Read more
Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...
Steps to reproduce:1. Open attached project2. Open scene crash.unity3. Select the Plane game object4. Attach the Cloth component to ... Read more
Unity crash after the SpriteRenderer.size was changed more than once in ...
Reproduction steps:1. Open project attached(SpriteCrash.zip).2. Open scene "SpriteCrash" from Assets -> Test.3. Press play.4. Sel... Read more
[VR] Vsync gets turned off when Oculus is off head on a Standalone build...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Turn on the build4. Activate/Deactivate Oculus... Read more
[Master - Crash] - Master App crashes after UnloadSceneAsync() call if c...
App crashes after UnloadSceneAsync() call when the build option compile with .NET Native tool chain. I can't really get a helpful ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used