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[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: no performance spikes as the scen... Read more
"BeginSample and EndSample count must match" error when Deep Profiling a...
To reproduce: 1. Open user's project 2. Enter Play mode 3. In Profiler window, enable Deep Profile 4. (Optional) Untick "Test Normal... Read more
[2018.1] Playing a specific scene crashes editor
To reproduce: 1. Open repro project(link in edit) 2. Open and play 'Main' scene Expected vs actual: editor should not crash when pl... Read more
[.NET 4.x] Blank compilation error is thrown if JavaScript file is inclu...
1. Open the attached "JavaScriptError" project 2. Observe the console, no errors are thrown 3. Go to Edit --> Project Settings --> P... Read more
Setting a single blend mode of an MRT modifies the blend of the other RTs
To reproduce: 1) Open attached project and scene 2) Open RenderDoc and inject it into process 3) Get a capture (you can also check s... Read more
[Tile Palette] A specific tiles becomes enlarged when editor is opened 2...
To reproduce: 1. Download project, delete Library folder 2. Open project, notice that in Tile Palette tab there are 3 separate palet... Read more
[asmdef] "assemblyReferences" doesn't contain any references, only 'Null...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Main" scene 3. Enter Play mode Expected Result: The Console should... Read more
[asmdef] "Assembly has duplicate references" doesn't specify the duplicates
Reproduction steps: 1. Open "MinimalRepro" project 2. Look at the Console output Expected Result: The "Assembly has duplicate refe... Read more
Crashed while updating project after pulling changes via Collab
Similar (but not necessary the same) issue with Tiles Validation was found here: https://fogbugz.unity3d.com/f/cases/976411/ (which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1