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Disabling and re-enabling parent Canvas results in child Canvas Rect Tra...
How to reproduce:1. Open the attached "RectTransformsBug" project and open "Primary" scene2. Enter playmode3. Press "Press Me" butto... Read more
When Camera.targetTexture=null in the script on at least two Cameras, Ca...
Reproduction steps:1. Open the attached project;3. Open the scene "main";3. Enter Play mode;4. Press "Space" key; Actual result: the... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps:1. Open the attached project.2. Open the "asdf" scene.3. Play the scene.4. Open Frame Debugger (Window > Frame... Read more
If the NavMesh Link Start/End point is changed at runtime the Agent jump...
How to reproduce: 1. Open attached project2. Open scene LinkEndsTest.unity3. Play the scene4. In the Game View, click on the plane w... Read more
Shader_feature will always be toggled off in build when UsePass is used
Steps to reproduce:1. Open attached project2. Build for standalone/iOS/android-The shader is not applied to the left cube in the sce... Read more
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin. Steps to reproduce:1. Create a New project2. Import Glow VR plugin3. Player settings > Other s... Read more
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce:1. Open attached project2. Go to lighting -> scene3. Make sure that stationary lighting is set to progressive4... Read more
[Android] Keyboard is not capitalized when using Input Field with Conten...
To reproduce: 1.Download and open "repro898205.7z" project.2.Build and run project on a device.3.Tap on the input field and notice t... Read more
Dropdown box isn't drawn when disabled and renabled
To reproduce: 1. Open Unity2. Open attached project3. Open "DropdownTest" scene4. Press "Play"5. Click the "Button"6. Select any "Op... Read more
Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene2. Change "middle_camera_green" view port to (0.3;0;1;1)4. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used