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Changing addressableNames doesn't trigger bundle rebuild
To reproduce: 1) Open attached project and scene 2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2" 3) Sa... Read more
SendMessage cannot be called during Awake without using SendMessage
To reproduce: 1) Open attached project 2) Open the scene SharedDemo_Rework on Standalone platform and build Actual: Use collapse in... Read more
[OSX] Editor crashes when clicking on MenuItem during recompile after re...
Steps to reproduce: 1. Open attached “MenuItem.zip” Unity project 2. Open “test.cs” script 3. Change MenuItem name string in line 10... Read more
Window focus is regained when setting QualitySettings.vSyncCount
Reproduction steps: 1. Download project "FocusListener.zip" and open in Unity 2. File -> Build Settings 3. Select Standalone and "Bu... Read more
Unable to delete a project folder after the second instance of Unity tri...
To reproduce: 1. Open any project or create a new one 2. Open a second instance of Unity and attempt to open that project, click "OK... Read more
'Runtime Texture' job failed with error code: 2' is shown after switchin...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Open Lighting window (Window>Lighting>Setti... Read more
[Adreno 405] Shader function 'clip()' not working on specific devices
Steps to reproduce: 1. Open user attached project 2. Deploy to device Reproduced on: 5.5.4p5, 2017.3.1f1, 2018.1.0b6, 2018.2.0a1 D... Read more
"Failed to get rendering parameters for main camera" is thrown when runn...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the test.unity scene 4. Build for Windo... Read more
[iOS] [.NET 2.0] Xcode fails to compile specific exported project due to...
After exporting the attached project to iOS/IL2CPP using .NET Standard 2.0, XCode fails to compile. Steps: 1. Open the attached pro... Read more
[WSA] Cannot retrieve reference rewriter mappings for ApiCompatibilityLe...
Description Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build 4. Observe the error Act... Read more
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