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Fixed in 2018.2.X
Votes
7
Found in
2017.3.0p4
Issue ID
995002
Regression
Yes
"Failed to get rendering parameters for main camera" is thrown when running an app on Hololens with shared depth buffer
Steps to reproduce:
1. Open the attached project
2. Switch platform to Windows Store
3. Open the test.unity scene
4. Build for Windows Store
5. Open the generated solution
6. Deploy on a remote machine (Hololens)
7. Observe the error:
Failed to get rendering parameters for main camera - view transforms may get out of sync! Error code: '0x80004002'
(Filename: C:\buildslave\unity\build\Runtime/VR/HoloLens/VRDeviceHoloLens.cpp Line: 554)
Actual results: The error is thrown
Expected results: The error should not be thrown
Reproduced with: 2017.3.0p4, 2017.3.1f1, 2018.1.0b6
Not reproduced with: 2017.2.1p3, 2017.3.0p3
Comments (4)
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erickson656
Aug 17, 2018 16:13
Hey guys, I have been experiencing this as well and was able to stop the error by disabling depth buffer sharing in the Unity Player settings.
JamesMillsTunacorn
Apr 27, 2018 05:38
Just wanted to put my two cents in. I can reproduce this bug on the MR headset in 201.2.0p2... another thing to note is that it only ever happens if the headset is asleep.
jerrggg
Feb 28, 2018 07:41
Is it fixed now?
jghospital
Feb 13, 2018 09:31
Reproduced in 2017.3.0f3 trying to improve stabilization plane performance as recommended for some people in this forum. Both this bug and https://issuetracker.unity3d.com/issues/hololens-jittering-3d-model-causing-color-separation-possibly-due-to-incorrect-stabilization-plane?_ga=2.30384957.302828223.1516872232-777446902.1511433939 are really anoying and I hope they will get fixed soon.