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[AudioReverbZone] Changing Reverb Preset via script has no effect on audio
How to reproduce: 1. Open the attached project 2. Open and play ReverbTest1 scene 3. Hit tab to change AudioReverbZone.reverbPreset ... Read more
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce: 1. Open Lighting Scene 2. Switch to Linear lighting mode 3. Bake with precomputed realtime GI Actual: everythin... Read more
AABB + NaN errors
Selecting "character_openDoorMirror_2016_02_26" fbx (fbx root or OpenDoorMirror_2016_02_26 clip) generates multiple errors... see at... Read more
[Linux] Splash screen centered on the bottom left corner when running in...
To Reproduce: 1. Build an empty project for Linux ( tried building on OSX and Ubuntu when testing). 2. Launch the app in fulscreen ... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip) 2. Open scene: main 3. Press play. 4... Read more
Create account links to old accounts page
Repro: 1. Launch editor 2. From the Welcome screen choose to Create account 3. Observe that you're moved to https://accounts-staging... Read more
Error message appears on the next window not where it occurs
Prerequisites: - Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by e... Read more
[Sprite Atlassing] Importing a psd as an Advanced Single Sprite results ...
Steps to reproduce: 1) Create a new project. 2) Import the attached .psd file (9head.psd). 3) In the import settings, set the Textur... Read more
Animation is glitchy when 'Optimize Game Objects' option is selected
Steps to reproduce: 1) Open the attached project. 2) Open scene 'BugReportScene'. 3) Enter play mode. There are 2 animated .fbx mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects