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[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode in VR3. Position self so the edge of the object is ne... Read more
[IL2CPP] App crashes when dereferencing a double pointer
Repro steps:1. Open user attached project2. Build and Run on Android Expected: App runsActual: App crashes/a black screen appears Re... Read more
Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Producti... Read more
[Android] Gradle export throws "trying to add unity-classes.jar/AndroidM...
Steps to reproduce:1. Create a new project2. Export the project to a preferred folder3. Export the same project a second time to the... Read more
[Wild Crash] Editor crashes with PlayerLoopController::SetPaused when us...
How to reproduce:1. Open attached "GaiaDisplayApp" project2. Enter Play Mode and hold P button Expected result: Editor does not cras... Read more
Initial AO bake yields wrong results
Steps to reproduce: 1. Download the attached project and open TestScene012. In the Lighting Settings window make sure that Ambient O... Read more
Baking Lightmaps result in artifacting when the object is far away from ...
Steps to reproduce: 1. Download and import the attached package2. Build lightmap Expected result: no artifactingActual result: heavy... Read more
[OpenGL] RenderTexture.Create failed: format unsupported for random writ...
To reproduce:1) Open attached project2) Open Test Runner3) Run "ComputeAsyncRWTextureTest" Expected: Runs normallyActual: Fails with... Read more
Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prio...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Producti... Read more
[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...
This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more
All about bugs
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