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Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more
[Editor][Windows] After native titlebar change, multiple Unity windows s...
With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more
Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
How to reproduce:1. Open the “CrashRepro“ project2. Expand the “Assets/Models/FACEandbodybLENDERRIGANDWEIGHTS.fbx” model3. Select th... Read more
[Android] White screen after returning from Oculus Profile menu back to ...
Reproduction steps:1) Open "888934_OculusHomeIssue.zip" project2) Build and run on Android device3) Attach device to the GearVR rig4... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce:1. Open attached project (Particle Emission By Distance 5.4.1.zip)2. Open it with Unity3. Run main scene.4. Notice that... Read more
Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce:1. Create a new Unity project and create a Cube in the Hierarchy2. In the Inspector window, locate the Mesh Rendere... Read more
Crash on unload_thread_main when reloading scripts after switching to de...
Reproduction steps:1. Open the attached “repro-project“2. In the lower right corner of the Editor select the bug icon to open the De... Read more
Animator Controller crash when adding an animation for a motion field 'A...
Steps to reproduce:1. Open attached project2. Open the player animation controller3. Select the blend tree that has no transitions4.... Read more
PolygonCollider2D is reshaped if sprite is dragged into the public field...
Steps to reproduce: 1. Open attached project "778125.zip"2. Open scene "repro"3. In hierarchy, select GameObject4. Notice that it ha... Read more
"System.ArgumentException: Version string portion was too short or too l...
How to reproduce:1. Open the user's attached project2. Build the project for UWP Expected results: The Build is successfulActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open