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0
votes
Fixed

[Sprite Renderer] Sprites have material set to "None (Material)" when pr...

2D

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May 30, 2016

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Version/s: 5.4.0b19

Steps to reproduce: 1. Create new Unity project. 2. Create new scene. 3. Create empty object in the fresh scene, then add "Sprite Re... Read more

0
votes
Duplicate

[UI] Ui panel doesn't synchronize with game view when aspect ratio is ch...

UI

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Jun 04, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open "Scene-Game view bug" project in 5.4.0b20 unity version. --- Note that there is a panel with text in the... Read more

0
votes
Fixed

Directional Light Shadow Flickers on non static objects in Deferred rend...

Shadows/Lights

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Jun 03, 2016

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Version/s: 5.4.0b20

How to reproduce: 1. Create a new project. 2. Create a Plane and a Cube and set them as Static. Move the cube above the Plane so ... Read more

0
votes
Postponed

[UI] Larger font size and smaller scale text is sharper than default text

UI

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Jun 03, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "blurry_text". 2. Open "Untitled" scene. 3. Notice how blurry default text(left side of... Read more

1
votes
Postponed

Touch events are not registered in the game view during play mode on tou...

Editor - Other

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Jun 01, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "touch_test". 2. Open scene "touchtest". 3. Run the project. 4. Try to touch the screen... Read more

1
votes
By Design

After iOS or tvOS build is made, GC allocated memory in editor is not re...

Scripting

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Jun 03, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open attached project (or a new one, makes no difference) 2. Open profiler, and run empty scene 3. Check the... Read more

1
votes
Fixed

[UWP] Crash with .NET Native when exception is thrown from native code

Windows Store Apps

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Mar 01, 2016

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Version/s: 5.3.3p2

Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture 2. It will immediately trigge... Read more

1
votes
Fixed

Batching appears to break vertex coloring

Graphics - General

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Jun 05, 2016

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Version/s: 5.4.0b20

How to reproduce: 1. Open Repro project (please download from comment) 2. In the scene, there are 2 trees, each of them are using 2... Read more

0
votes
Fixed

Crash in PPtr<Shader>::operator Shader * __ptr64 when opening scene

Shaders

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Jun 05, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1) Download attached project "CommandBufferBug.zip" and open in Unity. 2) Open scene "commandBufferCrash". 3) O... Read more

0
votes
Fixed

Enum.ToString is broken for large unsigned enums

IL2CPP

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Jun 06, 2016

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Version/s:

Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program { [Flags] enum MyFlags ... Read more

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