Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
5.3.4f1
Issue ID
802250
Regression
No
Touch events are not registered in the game view during play mode on touch screen devices or monitors
Steps to reproduce:
1. Open attached project "touch_test".
2. Open scene "touchtest".
3. Run the project.
4. Try to touch the screen.
5. Notice how Unity Editor doesn't register touches in game view on touch screen monitors.
Reproduced with: 5.3.1f1, 5.4.0b20
Note: in order to test this issue you need a touchscreen laptop/monitor. This issue was tested with 'lenovo Yoga 2 Pro'. Also, touches are registered when project is built.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
emotitron
Oct 08, 2016 09:48
Bump to this. Not being able to test touch on the fly in play mode adds ENORMOUS amounts of work to mobile app development. I bought a 2 in 1 laptop just for mobile development and was very disappointed to find touches didn't register.