Search Issue Tracker
[Sprite Renderer] Sprites have material set to "None (Material)" when pr...
Steps to reproduce: 1. Create new Unity project. 2. Create new scene. 3. Create empty object in the fresh scene, then add "Sprite Re... Read more
[UI] Ui panel doesn't synchronize with game view when aspect ratio is ch...
Steps to reproduce: 1. Open "Scene-Game view bug" project in 5.4.0b20 unity version. --- Note that there is a panel with text in the... Read more
Directional Light Shadow Flickers on non static objects in Deferred rend...
How to reproduce: 1. Create a new project. 2. Create a Plane and a Cube and set them as Static. Move the cube above the Plane so ... Read more
[UI] Larger font size and smaller scale text is sharper than default text
Steps to reproduce: 1. Open attached project "blurry_text". 2. Open "Untitled" scene. 3. Notice how blurry default text(left side of... Read more
Touch events are not registered in the game view during play mode on tou...
Steps to reproduce: 1. Open attached project "touch_test". 2. Open scene "touchtest". 3. Run the project. 4. Try to touch the screen... Read more
After iOS or tvOS build is made, GC allocated memory in editor is not re...
Steps to reproduce: 1. Open attached project (or a new one, makes no difference) 2. Open profiler, and run empty scene 3. Check the... Read more
[UWP] Crash with .NET Native when exception is thrown from native code
Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture 2. It will immediately trigge... Read more
Batching appears to break vertex coloring
How to reproduce: 1. Open Repro project (please download from comment) 2. In the scene, there are 2 trees, each of them are using 2... Read more
Crash in PPtr<Shader>::operator Shader * __ptr64 when opening scene
Steps to reproduce: 1) Download attached project "CommandBufferBug.zip" and open in Unity. 2) Open scene "commandBufferCrash". 3) O... Read more
Enum.ToString is broken for large unsigned enums
Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program { [Flags] enum MyFlags ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects