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FBX Importer broken Animation Tab and errors
Importing any FBX files with animation corrupts the Importer Animation tab (Inspector) and generates errors in the console. see atta... Read more
The value of the property AbstractEventData.used does not reset after th...
How to reproduce:1. Open the project "case_1219722-EventData"2. Open the Scene "test"3. Enter the Play Mode4. Right-click the button... Read more
[Mesh Output] Connecting a noise operator to an Output Mesh' Transform t...
Repro steps:1. Create an 'Output Mesh' contextual node.2. Create a Perlin Noise 3D operator.3. Connect any Noise output into any Tra... Read more
[HDRP] DXR Wizards DefaultSceneRoot points to volume located in Packages...
When HDRP wizard runs it creates folder HDRPDefaultResources in the project, however, it never uses the volumes inside. This is beca... Read more
When exiting and returning to Holographic Remoting Player on HL2, Unity ...
DESCRIPTIONWhen exiting and returning to Holographic Remoting Player on HL2, Unity 2018 LTS crashed. NOTESBug I was expecting was to... Read more
HideInMenu attribute on a custom Marker class does not hide it from the ...
1) Add the file that is linked to this case (see first comment) to your project.2) Create a new timeline asset.3) Open the timeline ... Read more
ECS/Hybrid Rendering fails to build for UWP
Setup a UWP/Mixed Reality/ARM64 configuration (for HoloLens 2) to build a simple cube scene with Hybrid Rendering/ECS using latest p... Read more
macOS Native Plugins not detected or misplaced in Builds
Pending further investigation on PS4 test failures @andews https://ono.unity3d.com/unity/unity/pull-request/102500/_/platform/misc/c... Read more
Shader Graph sticky notes can not be copied and pasted
1. Create a new project2. Install Shader Graph package3. Right-click in Project Browser -> Create -> Shader -> Unlit Graph4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution