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Cursor.lockState = CursorLockMode.Locked doesnt work with Native Oculus ...
To repro: 1) Open Attached project 2) Open 'Scene' scene 3) Note that Oculus SDK is the supported SDK 4) Note that the Cursor Lock s... Read more
[SinglePassStereo] Sprites stereo discrepency
[SinglePassStereo] Sprites stereo discrepency 2. How we can reproduce it using the example you attached 1) Download/Open attached p... Read more
[VR|Graphics] Toggling VR support changes size of GUI Text and GUI Textu...
Toggling back and forth between whether or not VR is supported in Player settings and entering/exiting Play mode for each settings c... Read more
When animation stops playing position and rotation get big errors if Roo...
How to reproduce: 1. Open the attached project 800119Cube.zip" 2. Open TestScnene scene 3. Open Animation and Animator windows 4. Se... Read more
Vertices with zero cloth influence have their normals modified
To reproduce: 1. Open attached project 2. Open Scene1 3. Select Cloth object 4. Disable Cloth component 5. Enable Cloth component 6... Read more
Delay playing audio on GearVR
Games start start with - AudioManager: Selecting AudioTrack... - AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client Read more
Profiler shows unnecessary entries when deep profiling
Profiler shows irrelevant data when profiling a method from a script with Deep Profile enabled. Steps to reproduce: 1) Open the att... Read more
[Editor][PlayMode]Regression] Incorrect assert appears when toggling som...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select Terrain component in the Hierarchy; 4. Go t... Read more
Unity crashes when adding Text component to GameObjects
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Testscene'. 3) Select any item in the hierarchy. 4) In the Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects