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[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps: 1. Download project "DepthBugEdited.zip" and open in Unity 2. Open "TestScene" 3. Enter Play mode Expected: dep... Read more
[IL2CPP] Xcode build fails with - "No member named 'Configuration' in na...
Reproduction steps: 1. Open and build the attached project to an iOS device. Actual result: - Xcode build will fail(IL2CPP): ... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce: 1. Open project attached by QA 2. Build it for iOS platform Expected result: Build succeeds. Actual result: Build fa... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce: 1) Open attached project 2) Build a Standalone Windows 64bit Player 3) Start Player 4) Open and connect Profiler to Pl... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce: 1) Open attached project 2) Delete Asset Bundles from 'Asset Bundles' folder 3) Rebuild them using "Build -> Build Tes... Read more
Editor crashes in AssetImporterBindings::LocalFileIDToClassID after edit...
Steps to reproduce: 1. Open attached “BlendAnimation.zip” Unity project 2. Select “Models/Rock Robot.blend” asset in Project Window... Read more
[XR] No consistency between Unity's input tracking and WSA input informa...
How to reproduce: 1. Download attached project file and open "testscene" Scene 2. Change Platform to UWP 3. Enter Play Mode 4. Move ... Read more
[Windows Mixed Reality] Image flipped when adding image effects
How to reproduce: 1. Download attached project file and open "Scene_PP" Scene 2. Switch Platform to UWP 3. Plug a Windows MR headse... Read more
Dragging multiple sprites to object with Image component creates Sprite ...
Steps to reproduce: 1. Open attached “ImageAnimation.zip” Unity project 2. Expand “Spritesheet” asset in Project window 3. Select m... Read more
[Cardboard][VR][Android] Cardboard VR fails to initialize on certain And...
How to reproduce: 1. Open the attached "CardboardIssue" project 2. Build it to device Expected result: Cardboard is initialized, re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object